AI Insights · Timothy · January 2022
Top 5 Shopping Games Performance in Mexico, Q4 2021
Discover the performance trends of the top 5 shopping games in Mexico during Q4 2021, including weekly downloads, revenue, and active users.
In Q4 2021, the top 5 shopping games on a unified platform in Mexico exhibited varied performance trends. Here's a detailed look at their weekly downloads, revenue, and active user metrics based on Sensor Tower data.
Vlad & Niki Supermarket game from Hippo Kids Games saw a remarkable increase in weekly downloads, starting at approximately 13.3K in late September and peaking at around 43.8K by the end of December. The weekly revenue showed a steady rise, peaking at about $63 in both mid-October and late December. The game also experienced significant growth in weekly active users, from around 25K to nearly 66K by the end of the quarter.
Supermarket: Shopping Games, also by Hippo Kids Games, maintained a consistent download rate, starting at approximately 15.8K and ending the quarter at around 21.2K. The weekly revenue showed minor fluctuations, peaking at about $22 in the final week of December. The weekly active users saw a steady increase, reaching around 54.9K by the end of the quarter.
Cashier 3D from Rollic Games experienced a decline in weekly downloads, starting at around 24.2K and dropping to approximately 12K by the end of December. The revenue saw a notable peak of about $25 in the week of December 20. The game’s weekly active users started at approximately 46.6K and ended the quarter at around 24.5K.
Pepi Super Stores: Fun & Games from Pepi Play showed a steady download trend, beginning at about 15.7K and peaking at approximately 21.6K by the end of December. The weekly revenue peaked at about $52 in late November. The weekly active users also saw growth, starting at around 23.6K and reaching approximately 32.3K by the end of the quarter.
Miga Town: My Store by XiHe Digital (GuangZhou) Technology Co., Ltd., saw a decline in weekly downloads, starting at around 20.6K and dropping to approximately 12.9K by the end of December. The weekly revenue peaked at about $191 in the final week of December. The game’s weekly active users started at approximately 23.8K and ended the quarter at around 16.3K.
For more detailed insights and data, visit Sensor Tower.